Speaking: GameSoundCon 2016

LOS ANGELES, Calif, Sept. 27–28, 2016 — I co-presented “Beyond 360: Advanced Audio Techniques for Virtual Reality”, a talk on advanced creative techniques and technical tools for designing, implementing, and mixing 3D audio for VR. https://www.gamesoundcon.com/2016-game-sound

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What’s the Best Tool for VR Audio? It depends.

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‘Insurgent’ VR Announced